LEVEL LUCIFER TITLE The Arreat Summit
Crafted Crafted Items Magic Prefixes Magic Suffixes

| Hit Power Items | Blood Items | Caster Items | Safety Items |

Base Items
Unique Items
Set Items
Runes
Crafted
Others
LIST
Amulets
Armor
Belt
Boots
Gloves
Helms
Rings
Shields
Weapons
Hit Power Items
Item Crafted Recipe
Magic Item + Rune + P-gem + Jewel
Fixed Effects
Helms
+ + +

Full Helm / Basinet / Giant Conch
Ith Rune
Perfect Sapphire
Jewel
25-50 Defense vs. Missiles(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Boots
+ + +

Chain / Mesh / Boneweave Boots
Ral Rune
Perfect Sapphire
Jewel
25-50 Defense vs. Missiles(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Gloves
+ + +

Chain Gloves / Heavy Bracers / Vambraces
Ort Rune
Perfect Sapphire
Jewel
Knockback
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Belt
+ + +

Heavy Belt / Battle Belt / Troll Belt
Tal Rune
Perfect Sapphire
Jewel
5-10% Damage Goes to Mana(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Shields
+ + +

Gothic Shield / Ancient Shield / Ward
Eth Rune
Perfect Sapphire
Jewel
5-10% Increased Chance of Blocking(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Armor
+ + +

Field Plate / Sharktooth Armor / Kraken
Nef Rune
Perfect Sapphire
Jewel
10% Faster Hit Recovery
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Amulets
+ + +

Amulet
Thul Rune
Perfect Sapphire
Jewel
Hit Causes Monster To Flee 5-15%(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-10(varies)
Rings
+ + +

Ring
Amn Rune
Perfect Sapphire
Jewel
1-5 To Dexterity(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-6(varies)
Weapons
+ + +

Blunt Weapon
Tir Rune
Perfect Sapphire
Jewel
35-60% Enhanced Damage(varies)
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of 3-7(varies)
Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club and Spiked Club.